

Then, click on load psk, and load the psk file of your character. Go to the "actorx" script you put in the 3dsmax script folder, and run it. Next, open 3DS Max, and click on the Scripting tab, and then on Run Script. Then, press on the "Save PSA" button in the bottom right corner, and save the psa file. Do this for each animation in the list, and make sure you clicked on them all and added them all. Then click on the first one in the list that appeared, and press on the "Add" button at the middle right corner. Go to the folder where you put all your PSA animations, and select all of them, then add them. When you finish exporting all the animations you want, along with the character model, open UnPSA Toolkit, and press the Add Animations button. You have to do this for every single animation you want to export, and if you decide to do it, export them all into a single folder for later. Next, while the model is still loaded, load an animation in the animation folder, then when it begins playing, go into the animation tab, and export the animation as a PSA. Load up the model in BRRES Viewer by finding it in the model folder and clicking it, and export it as a PSK file in the model tab. Next, open BRRES Viewer, and open both BRRES files you exported. Next, open the motionetc(animation file) in BrawlBox until you reach the BRRES file containing the animation data, and export the entire BRRES file. pac files, explore it until you reach the BRRES file containing the model data, and export the entire BRRES file.

With it, open one of the character model. Then, choose the folder of a character you want to get into Unity, and put that folder in a location you'll be using for the rest of this process.

To begin, look into the fighter folder of your Brawl filesystem. Only the one exported in this method works. You can't use the model you exported already for these animations, as it will not work properly. You'll have to make an account to be able to download it, and the filesize is 6-7 GB, so be warned. Move these files into the Scripts folder in the 3DS Max folder located Use with 3DS Max to export the animations as FBX files. To export your model to PSK along with your animations in PSA To export all your animations in CHR0 format To merge all your PSA files into one for use with ActorX I don't blame you- it's quite a tedious process without Collada Tool, which unfortunately didn't work for me either.
